Archive for more stuff to clutter your bags with

Straw hats and you

Posted in Miscellanea, Transmogrification with tags , , on October 31, 2012 by Aeliel

Although I hit exalted with the Tillers themselves quite some time ago, I’ve still been doing the dailies – for valor points, for fun, and for reputation with the individual pandas. I’m almost done with Friends on the Farm, and today I capped my rep with Old Hillpaw and got a Straw Hat in the mail.

Being me, I promptly linked it in guild chat and commented that it really should have some sort of farming bonus or something like that on it, because it’s useless as it is… and then somebody asked a smart question:

“Is it transmoggable?”

Turns out yes, yes it is.

The hat Old Hillpaw mails you is cloth, but Gina Mudclaw sells a version of the hat for each of the four armor classes – cloth, leather, plate and mail. They look absolutely identical, and while they’re somewhat unflattering on some races (see my poor night elf above), I would wager it wouldn’t look half bad on, say, a pandaren.

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You have entered too many instances recently.

Posted in Alts, Miscellanea, Transmogrification with tags , , , on August 29, 2012 by Aeliel

And that, as they say, was that. I could probably have squeezed a couple more clears in before the servers went down, but I honestly didn’t see the point. I got pretty much everything I wanted, with the exception of items for my second hunter and my rogue (I tried a bit, but I couldn’t honestly be bothered), some weapons I honestly wasn’t desperate for, and a pair of boots for my death knight (which not only have a lookalike in AQ40, but also wouldn’t really get used unless I race-change to something without hooves, since I’d rather hide boots altogether with a slipper-like model).

I ended up, on the other hand, not farming Scarlet Monastery at all. I liked none of the models in there enough to bother, except for perhaps Ironspine’s Ribcage (but farming something out of a rare spawn with a time limit is not something I care to sacrifice my sanity for), and I already have the tabard on my main.

RNG did have its last trolling laugh, though. Sawbones Shirt stopped dropping entirely once I swapped characters from a pair that had it to a pair with a character that didn’t, and only resumed dropping once I swapped characters again to another pair that had it. There’s also this:

I spent far, far more time in there on either of my blacksmith characters than on the pair in the image (since the Deathbone set was being stubborn). Did that pattern drop then? Did it hell. Bah.

Bring on the new versions of these dungeons. There are some nifty-looking items in the updated loot tables I might end up wanting to farm…

OH GOD FINALLY

Posted in Druid, Miscellanea with tags , , , on November 8, 2011 by Aeliel

fire kitty

fire kitty fire kitty fire kitty FIRE KITTY

*ahem*

So yeah, as you might have gathered from my gleeful squeeing, Angry McDickface Emo McWhinypants Grouchy McCranky Majordomo Staghelm finally decided to cough up the Flamescythe, on my guild’s second heroic kill of him. First drop ever. The stupid tosser kept dropping the leather caster pants (we have no resto or moonkin druids at all) and the leather agility boots, which was all well and good the first time (I got them for main spec) and the second time (I got a second pair for off spec because hey, why not), but then dropped them every time we killed him until we managed to recruit a rogue who could also have use them, at which point he stopped dropping them. Bastard.

At least it’s the heroic version, which means I get to keep it for a while, 4.3 notwithstanding, since it’s unlikely I’ll replace it with something one ilvl lower from the Raid Finder and it’ll most likely take my guild a bit to clear new stuff.

The best part? We only use one tank for him, and I’m usually the one who ends up going DPS. Which means next reset I’ll be clawing his face off looking exactly like him. Awesome.

Coming up in 4.3: looking pretty with more bank space

Posted in Miscellanea with tags , , , on August 17, 2011 by Aeliel

Courtesy of MMO-Champion, with more information (at least on Transmogrification) on the official World of Warcraft blog:

In patch 4.3 you’ll be able to customise the appearance of your weapons and armor like never before.
The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service – copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs.

Visiting a Transmogrifier will present players with a new interface that will allow them to change the appearance of an item while retaining its original stats.

I knew I was saving all that old gear for something. :D Now to figure out what I’ll want to look like… probably something like this for tanking:

That’s Wildfury Greatstaff; Cenarion Spaulders and Gloves; Stormrage Chestguard, Belt, Legguards, Boots and Bracers; helm and cloak hidden, which is something I normally do anyway.

And something including the Cursed Vision of Sargeras (and pants rather than a skirt) for DPS, assuming I can get Illidan to cough the damn thing up already.

Also coming in 4.3, Void Storage…

The Void Storage is a new type of bank where players will be able to store their old armors in order to free up space in their regular bank.

You have no idea how much space this feature will save me.

…actually, let me give you an idea. If we go by “soulbound weapons and armor only”, not counting trinkets, necklaces, rings and assorted toys (such as the stuff from Archaeology, dice, etc, etc), I would be able to drop 114 slots’ worth of items into Void Storage. More if by the time 4.3 comes out I’ve replaced T11 items entirely. That’s a little less than two thirds of my total bank capacity. This would be so awesome.

Obscure useful items

Posted in Miscellanea, Professions with tags on March 28, 2011 by Aeliel

This post is intended to make a list of useful items that have found a permanent spot in my characters’ bags. Some of them I only carry when I’m playing certain classes or specs, while others are more widely useful. (Also, some items in this list will be less obscure than others – but “Useful items, some obscure and some less so” is not nearly as catchy a post title.)

Obsidium Skeleton Key

  • From: crafted by Blacksmithing. Two keys require two Folded Obsidium, each of which requires two Obsidium Bars to craft.
  • Why: to open Elementium Lockboxes. Unlike lower-level skeleton keys, these don’t require Blacksmithing to use. Furthermore, assuming Obsidium Bars cost ~5g each (more or less the going price on my server), opening one lockbox will cost you 10g; each lockbox contains, on average, 31g plus one or two Cataclysm-level greens. Sure, you could just look for a rogue in trade chat, but that tends to take time.

Sulfuron Slammer

  • From: Plugger Spazzring, in the bar in BRD, sells it for 20s each.
  • Why: the Ozruk fight in heroic Stonecore. Drinking one of these will put a small DoT on you, lasting for 6 seconds. If you don’t have any DoTs to reflect on yourself as a ranged DPS (hunters), your DoT missed (non-hitcapped healers), or you’re simply dealing with a dispel-happy group member who removes Elementium Bulwark as soon as it’s cast, you can drink this as Ozruk casts Paralyze to break the subsequent stun. It should ideally be used only as a last resort, since it’s very potent alcohol and drinking even just one will make your character really drunk, but having a fuzzy screen and swaying character beats getting stunned and taking additional damage.
  • Starfire Espresso can be used to remove your drunkenness after the fight is over, but considering each Sulfuron Slammer is +50 inebriate and each Starfire Espresso is -15, it might take a bit.

Elixir of Water Walking

  • From: crafted by Alchemy (although the recipe for it is learned via Northrend Alchemy Research, so not all alchemists will know it). Alternatively, you can occasionally find it in the bags rewarded by the various fishing dailies.
  • Why: two pretty obvious reasons. Fishing from the water allows you to avoid mob aggro; being able to ride on water can also be very useful to get from one place to another faster, while avoiding both mobs and other players. I use them a lot when running around the Tol Barad Peninsula doing dailies.

By no means a long post, but I figured I’d throw it out there. I’ll update it if I find more useful items.

Fixing Archaeology: some thoughts

Posted in Professions with tags , , on January 11, 2011 by Aeliel

I enjoy Archaeology – to the point that I levelled 83-85 entirely on digging, and I occasionally get sidetracked by it to get somewhere else. (“Oooh, a digsite in my path, I’ll just dig that one up and then carry on with what I was doing… oh hey, another one spawned nearby… ooooh, I’m just a few fragments short of a complete…” [much later] “Hey, where did the last hour go?”)

It still could use a lot of changes to make it more enjoyable for players. When the only change to the profession mentioned in the 4.0.6 patch notes so far is essentially “We’re not letting you stack up fragments while levelling so you can complete artifacts at higher skill levels and have a higher chance of getting the items you actually want – you’re going to dig up junk and like it!”… yeah. I got angry too.

Gavendo’s post on improving Archaeology has several good ideas on how to make the profession less painful, and some of them overlap with mine (including “get rid of the cooldown on Survey already”). Here’s mine.

Make the survey tool stay put and not disappear until you dig again or move X yards away from it.

This is a fairly big annoyance for me, since I will often be distracted from the game at just the wrong moment and have to re-dig in the same spot just to see which direction the survey tool was pointing.

Add new rare artifacts to the Fossil branch or lower the chance of Fossil digsite spawns.

There are two rares in the Fossil branch (the mount and the pet), and they’re really easy to find so most people will complete both before even hitting the skill cap – and yet whenever you finish up with a digsite in Eastern Kingdoms or Kalimdor, it has roughly a 1 in 4 chance of spawning as a Fossil one. It doesn’t help that most Fossil digsites are large and sprawling, requiring a lot more in-site travel time to pin down where exactly your survey tool is pointing.

And speaking of Fossils –

Make the Fossil fragment container more visible.

This adds to the “oh god, not another one of those” irritation. It’s flat and low to the ground, and as such it can be difficult to find exactly where it is in areas with dense foliage, especially if they’re not very well lit (I have Ungoro so much you have no idea). Make it taller, bigger, sparklier, whatever as long as I don’t have to caaaaaarefully run my mouse over the area around my character’s feet to find the stupid thing. (I’m aware other fragment containers are also quite small, such as Tol’vir and Vrykul – but the areas they’re found in don’t hide them nearly as much as Fossil containers.)

Make common artifacts more useful and/or interesting.

To avoid the “great, more vendor junk” thing. There are several ways to do this:

  • Set up a NPC that will let you trade junk artifacts for keystones. Even a punitive exchange rate would add some value.
  • Make at least some of the clothes and weapons equippable. White BoE would be ideal (the fact that they’re so insanely common would keep them from being too profitable), white BoA the next best thing. Some of us roleplay or enjoy dressing up bank alts – this would give us a reason to keep digging up common after common after common after common.
  • Add some green and/or blue items, equippable and useful, into the mix. Make them less common than the greys, but more common than the epics. Hell, make them have a random suffix similar to world-drop greens – and make the quality random, too. Even a 50% chance of grey / 35% green / 15% blue would be something. Again, BoE would be ideal (availability would keep prices down, and you’d always have the chance of “winning the lottery” and getting a blue item with a fantastic suffix and selling it for a lot, similar to the chances of getting a world-drop blue), BoA the next best thing.

That’s pretty much all I can think of for now. Like I said, I like Archaeology, and I’ll definitely keep digging even if the profession remains as it is – but it could be so much better.

Brief Archaeology information

Posted in Professions with tags , , on December 9, 2010 by Aeliel

At least partly for my own reference, some information gathered from my somewhat hurried levelling of Archaeology from 1 to 525.

  • Where you dig will influence what you get. You can level 1-525 wholly in one continent if you want to (that’s mostly what I did – I stayed in Kalimdor, barring brief visits to Eastern Kingdoms and Outlands); you need 300+ for digsites in Outlands to appear, 375 for Northrend dig sites and 475 for sites in the zones added by Cataclysm. Go through the list of Archaeology rewards on Wowhead and decide where to dig based on what you want, but note that you can’t plan what you get beyond picking what continent to be on, so be prepared for some frustration. The maps found here are quite good.
  • What artifacts you use keystones to speed up will depend on your situation and what most nodes you’re digging up are. I was digging up mostly Night Elf nodes, and even using keystones on literally every single artifact that would allow me to I still dug up more than I spent; not so much for Troll and Dwarf keystones, but I didn’t even get many fragments of those in the first place.
  • Some artifacts can be keystoned, some can’t. Very basic common artifacts can’t be keystoned, while ones that require more fragments allow for one or two keystones, depending on the fragment amount. Rare artifacts seem to all accept three keystones.
  • Note that Fossil artifacts have no keystone.
  • The experience gain from getting Archaeology from 1 to cap is enough to level a character from 83 to 85.

In the process of levelling, I found several rare artifacts: Queen Azshara’s Dressing Gown (pretty, despite the description, but I don’t think it’ll ever have a use beyond dressing up my death knight bank alt – if I ever want to level a cloth-wearing character I have heirlooms), Druid and Priest Statue Set (look at me look at me look at me!), Highborne Soul Mirror, Kaldorei Wind Chimes (these do bugger all except for an emote and a tinkling sound), Fossilized Hatchling and Fossilized Raptor – and I’m 42 fragments from Bones of Transformation (that’s 5 digsites, and yes I’m already counting three keystones). And I got enough Scandalous Silk Nightgowns to clothe an army.

(It’s a pity the grey items have no use beyond being vendored. Some of them would’ve been very neat, especially for RP…)

Now back to digging up the rest of the items I want.