Archive for I feel so smart now

PSA: Argent Tournament

Posted in Alts, Mounts and pets, Strategy with tags , , on September 10, 2012 by Aeliel

One of the entries in my Cataclysm bucket list (which I never posted here, and now it’s perhaps a bit too late to do so) was to finish collecting the mounts I was missing from the Argent Tournament. Earlier today, I was staring mournfully at my Champion’s Seals and grumbling that I can’t really acquire them faster, when something occurred to me.

Aside from the paladin pony (for which I need to stop slacking and work on the dailies with, well, my paladin), these mounts can be earned on any character on your account and used by all of them.

This means that if you’ve unlocked the Argent Tournament on more than one character and you’re missing more than one mount, you should do the dailies every day on every single one of those characters, since this will speed up the rate at which you acquire mounts. You don’t even need to unlock Crusader dailies (although if you’ve done that, it’ll help, since it’ll increase the amount of daily Champion’s Seals you earn on that character), since the only requirement for buying the mounts from a specific faction is having championed said faction.

Yes, this is the most obvious thing ever, and I’m kind of boggling at myself that it didn’t occur to me earlier (I’d have been doing the dailies on multiple characters since account-wide mounts were announced if it had). In case I’m not the only person this didn’t occur to, I figured I’d post here.


Best dailies for gold: Hyjal addendum

Posted in Gold making with tags , , , , on July 26, 2011 by Aeliel

(Header image from the Hyjal jousting daily. Apparently there are several “Easter egg” messages, not just this one, but this is the first I’ve ever gotten.)

Having unlocked everything unlockable on some character or other (well, except Filling the Moonwell, but as far as I know that doesn’t unlock any extra daily), I feel I have enough data to update my best Cataclysm dailies for gold post with the dailies that were added in 4.2. Yes, I could’ve just used Wowhead to determine the rewards, but I always prefer confirming things myself.

tl;dr – Mount Hyjal is Isle of Quel’danas v3.0 (v2.0 was the Argent Tournament). There still are single dailies that reward more gold than the Hyjal ones, but counting travel time – and the fact that there are just so many of the Hyjal dailies, 17 after unlocking both Ancients and Armaments – these dailies most likely are the single most efficient way of earning gold through dailies. Doing all 17 dailies will give a total of 247 gold and 68 silver per day.

Unfortunately, they can’t be easily clumped by gold rewarded, since you really can’t just pick and choose which ones to do the way you can everywhere else, so I’m going to sum them up by sections.

Also, Wowhead has an excellent guide to achievements for the 4.2 dailies, so if you’re interested in achievements go take a look – it’s better than anything I could write up myself.

Jousting: 7 gold, 80 silver (1 daily)

Vigilance on Wings. Only worth doing for the achievement, especially considering how much of a pain it is.

Outside: 61 gold, 61 silver total (4 dailies)

The Protectors of Hyjal rewards 20 gold, 26 silver. It’s always available (even on the first day of doing the dailies, once you go back outside after unlocking the Molten Front).

Rage Against the Flames, Supplies for the Other Side, Releasing the Pressure, Relieving the Pain and Treating the Wounds reward 16 gold, 54 silver. You can only do one of them each day, at random.

Call the Flock, Those Bears Up There, Punting Season, Perfecting Your Howl and Between the Trees reward 12 gold, 40 silver and 50 copper. You can only do one of them each day, at random; each has a follow-up quest, also rewarding 12 gold, 40 silver and 50 copper.

Inside: 66 gold, 16 silver total (4 dailies)

All the basic Molten Front dailies reward 16 gold, 54 silver each. Some of them are always the same, some are random on a rotation.

Druids of the Talon / Shadow Wardens: 82 gold, 70 silver total (5 dailies)

All dailies given by the Druids of the Talon and Shadow Wardens reward 16 gold, 54 silver each. Some of them are always the same, some are random on a rotation. Starting to see a pattern yet? You can only quest for one faction each day.

Avrilla and Tholo: 33 gold, 8 silver total (2 dailies)

Unlocking the Shadow Wardens will give you access to Avrilla’s daily. Unlocking the Druids of the Talon will give you access to Tholo’s. Both dailies reward 16 gold, 54 silver each; they are not mutually exclusive, but you will have to unlock both factions to have access to both.

Additional Armaments: 16 gold, 54 silver (1 daily)

Completing Additional Armaments will unlock an extra daily. It’s always available to you, even if you haven’t completed all dailies for the Druids or Wardens for whatever reason (such as not completing Fire in the Skies to have a shot at Death From Above every day).

Calling the Ancients: 20 gold, 67 silver (1 daily)

Completing Calling the Ancients will unlock an extra daily. It’s only available to you after you’ve completed the Druids or Wardens dailies for the day, so if you’re deliberately not completing a specific daily, you won’t be able to pick it up.

The best Cataclysm dailies for gold

Posted in Achievements, Gold making with tags , , , , on March 2, 2011 by Aeliel

So I’ve pretty much ran out of reasons to do dailies. I have the pet and both mounts from Tol Barad, I’m at the reputation cap with everything imaginable, and I’ve obtained every cooking recipe available from the tokens and got my Iron Chef achievement to boot (without either of the two guild-reward recipes /flex).

So I figured I’d investigate and see which dailies are most profitable from a gold-making standpoint. I’m fully aware that doing dailies is by no means the most efficient way of earning gold when it comes to time spent vs gold earned, but what can I say – I find dailies relaxing.

As you’ll see, some dailies in the list are from WotLK. If a specific WotLK daily is not in the list, you can assume it’s not really decent gold, and that’s why it got left out (for example, the Troll Patrol set of dailies in Zul’drak). If I’ve forgotten anything, do point it out to me, it’s been an eternity since I’ve done WotLK dailies that aren’t the Argent Tournament ones.

I’m also not including jewelcrafting dailies, either the old or the new. From looking at Wowhead, the Dalaran jewelcrafting daily at the very least would deserve inclusion in the list – but I have no idea if Wowhead’s data is correct (it isn’t for several other dailies; I had to check the entirety of this list by hand). My jewelcrafting character is still on my old server and still level 80, so I have no idea how much gold the Dalaran daily would reward at level 85 and no way of checking.

The list got long, so I’m tucking it in the extended entry. I’ve tried adding information on additional gold-earning and achievement potential wherever possible.

[Update, patch 4.2: Hyjal dailies reward 16 gold 54 silver each with only a few exceptions. However, due to travel time and the sheer amount of those dailies, doing all Hyjal dailies first then cherry-picking the best earners from this list is probably the most efficient way of earning gold by doing dailies. See the Hyjal dailies entry.]

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Banking: trolls (and goblins) do it better

Posted in Gold making with tags , , on December 1, 2010 by Aeliel

Orgrimmar is a busy, crowded, laggy city. Most people I’ve seen keep their bank alts there; a minority uses Silvermoon City (which I could never understand; the bank and AH aren’t very close), Undercity (depressing and annoying to move between the bank and the AH) or Thunder Bluff (where the bank and AH are pretty close). I used to keep my bank alt in Thunder Bluff myself – then, when 4.0.3a hit and reset everybody to a random location, I found myself in Orgrimmar and decided I couldn’t be bothered to move. So I went exploring, to find the best place to be in the shiny, brand new Orgrimmar.

The thing is – there are five auction houses in Orgrimmar now. Similarly, there are five banks.

The first pair is in the Valley of Strength, where it’s always been. They’re further away from each other now, though, and it gets annoying to run between them repeatedly.

The second pair, in the Valley of Honor, isn’t much better in terms of running distance. The third pair, in the Valley of Wisdom, is a little bit better, but still somewhat far.

Then there are two pairs in the Valley of Spirits – one for the goblins, and one for the trolls.

The goblins have their bank and their AH set up quite close to each other; the mailbox is a bit further away, in what seems to me an incongruous position.

The trolls have set up shop in one of their buildings. The mailbox is at the bottom, while the banker and auctioneer are at the top.

Which you use mostly depends on your preference.

Personally, I find the goblin area irritating to look at, and the few steps between the bank and AH coupled with the mailbox distance and the NPC crowd around the area annoys me.

On the other hand, I easily found a position that would let me access the troll auctioneer, bank and guild bank without moving a step; when I need a mailbox, I jump off the building to get to the one that’s right at the bottom, then climb back up.

The “Interact with target” trick

Posted in Miscellanea with tags , on November 30, 2010 by Aeliel

I’m pretty sure a lot of people already know about this – or at least, Alliance-side AH players would, from the AH-from-near-the-mailbox trick that was then obsoleted with the Stormwind revamp in the Shattering. Still, it’s quite a useful trick and I keep running into people who don’t know about it (to the point that I got accused of exploiting while I was running around Orgrimmar doing that one cooking daily, because I was picking up the crawfish without stopping).

In the keybinds, under “Targeting Functions”, you will find an option called “Interact with target”. By default, it’s unbound. Bind it to something convenient and easy to remember (I use the F11 key). It works exactly the same as a right-click on anything you can actually target.

So, for example, you can pick up the crawfish for the Orgrimmar cooking daily (or the Alliance equivalent, of course – or the irritating Chicken Escapees, or the Snowfall Glade Pups) simply by targeting them (nameplates make this really easy), running or swimming up to them and mashing whatever key you have bound to “Interact with target” – you’ll loot without stopping.

Trying to use a vendor who just won’t stop moving? Mash the key.

Trying to loot that one boss you just killed in an instance you outlevel amidst a sea of sparkling corpses? /target to select and mash the key. Same thing if you’re dealing with players standing on a NPC so it’s impossible to click (seasonal vendors come to mind), or NPCs aren’t loaded yet and you’re in a hurry (assuming you remember the name of the NPC).

It’ll even start your autoattack when you’re targeting a hostile mob – not nearly as useful as the other cases, since you can just mash any of your offensive abilities to do that, but still.

The “Pass on loot” trick

Posted in Gold making, Miscellanea with tags , , , on November 28, 2010 by Aeliel

I ran into this trick while farming Outland heroic instances with Alieth (because he rerolled and is missing all the Outland reputations – and being a squishy, squishy healer he can’t easily solo those heroics).

When grouped, you get a new option in the right-click menu on your character frame: “Pass on loot”.

If you switche that option on, you forfeit your right to loot – and the only times you will see a sparkling, lootable corpse are:

  • If the corpse contains a quest item, or
  • If the corpse contains an item of green or better quality (assuming loot quality is set on Uncommon; I haven’t tested it, but I would imagine it’s dependent on the loot quality setting).

You will still be unable to roll on the green or better items that drop, since you’re passing on them – so it’s a pretty pointless option when you’re in a group with random strangers.

When you’re farming things with a friend (or even dual-boxing), though, this can be an extremely efficient way to farm and loot only corpses with worthwhile items. The character who isn’t passing on loot should ideally be the “tank” of the pair, pulling and killing most mobs; the weaker character follows behind and loots anything that sparkles. Any green or better item that drops will pop up a need / greed / disenchant / pass window for the character who isn’t passing on loot.

Sure, you’re losing out on the profits from cloth and other white and grey drops – but we were going for speed of clearing, not maximum profit, or we would’ve stopped and looted everything; this way, we still were able to collect enchanting materials and other random drops (including Schematic: Crashin’ Thrashin’ Robot, which is pretty insanely rare) that we would have otherwise missed out on.