Archive for the Professions Category

As for what I’ve been up to…

Posted in Achievements, Alts, Miscellanea, Mounts and pets, Professions with tags , , , , on October 2, 2012 by Aeliel

…beyond leveling and gearing, that is…

(464 equipped ilvl and climbing, with stupid green ilvl437 pants and two crafted ilvl450 rings because mine just won’t drop ARGH and the newly rep-requirement-less JP gear doesn’t include tanking pants for some dumb reason.)

Behold the reason I’ve been living in dungeons since I hit 90 (which was on day 1)…

I was the last of our group to get it, because the last achievement I needed was Hydrophobia – which is individual, not group – and I am a baddie bad who stands in the bad, apparently. (And while I know I could’ve just stood outside the door and let the others pull and kill the boss without me – I refuse to take the easy way out for anything.)

Now if I could actually ride the bloody mount, I’d be even happier. But no, it requires Cloud Serpent Riding, and the eggs to grind that rep are as rare as hen’s teeth so I’m stuck doing dailies.

And here’s the reason I was grinding professions on alts (and being stubborn about engineering on my hunter)…

Not as shiny as a realm first achievement by any means, but I’m still pretty proud.

One more day to go before raids open. Wonder if I’ll get the last heroic blues I’m missing to drop before then…

Farming Exotic Leather: Dread Wastes

Posted in Gold making, Professions, Strategy with tags , on October 2, 2012 by Aeliel

Busybusybusy gearing up for raiding, getting achievements and so on, but I’ll just leave this here – hopefully before one of the spots I’m mentioning gets nerfed to oblivion.

I was leveling my hunter’s engineering and decided to be stubborn – rather than making 1281627891693 Thermal Anvils, I wanted to at least craft something useful. So I made some guns for when I feel like leveling both her and my other hunter (and the third one I’m planning to create), and then I decided to make the Pandaria Wormhole Generator, because yay for engineering teleporters! Except to make that, I needed two Spirits of Harmony, and I didn’t have any. Bugger.

I was going to just take the hunter to Jade Forest and kill some things, since she’s still lvl85, but the boyfriend was going to do his Klaxxi dailies, so I figured I’d tag along and do the you-kill-I-loot thing in case he got any motes to drop.

I didn’t find very many motes (ended up farming those in Valley of the Four Winds by myself), but the hunter’s a skinner, so here’s what I found…

The yellow and the green locations are places for daily quests. Yellow has Greatback Mushan (and, a bit further off to the side, Dreadspinner Tenders); green has Chillwater Turtles and Horrorscale Scorpids (and, a bit further south, Ik’thik Amberstingers). People kill them for Klaxxi dailies, and they’re skinnable, and since the quest items aren’t a 100% drop, there’s piles and piles and piles of bodies. I seriously couldn’t skin fast enough.

Once we were done with the dailies, I still didn’t have enough motes, so off we went to see if we could find a suitable place for AoE farming, because hey, why not. Going mostly at random, we found the third area on the map.

The red area is special. It has Ruby Venomtails – normal mobs that you can kill and skin – and, more importantly, they have Dread Scarabs. The latter come in packs of 5-6, have around 40k health each, die in 2-3 hits even to my lvl85 hunter… and each of them skins into 1-6 Exotic Leather, with the usual chance at Plump Intestines. In other words, they’re Deepholm Stone Bats v2.0.

Considering how quickly the Deepholm bats got nerfed, I would suggest heading there sooner rather than later if you want to get some farming in. Not that it takes much leather at all to cap leatherworking these days, but still.

Obscure useful items

Posted in Miscellanea, Professions with tags on March 28, 2011 by Aeliel

This post is intended to make a list of useful items that have found a permanent spot in my characters’ bags. Some of them I only carry when I’m playing certain classes or specs, while others are more widely useful. (Also, some items in this list will be less obscure than others – but “Useful items, some obscure and some less so” is not nearly as catchy a post title.)

Obsidium Skeleton Key

  • From: crafted by Blacksmithing. Two keys require two Folded Obsidium, each of which requires two Obsidium Bars to craft.
  • Why: to open Elementium Lockboxes. Unlike lower-level skeleton keys, these don’t require Blacksmithing to use. Furthermore, assuming Obsidium Bars cost ~5g each (more or less the going price on my server), opening one lockbox will cost you 10g; each lockbox contains, on average, 31g plus one or two Cataclysm-level greens. Sure, you could just look for a rogue in trade chat, but that tends to take time.

Sulfuron Slammer

  • From: Plugger Spazzring, in the bar in BRD, sells it for 20s each.
  • Why: the Ozruk fight in heroic Stonecore. Drinking one of these will put a small DoT on you, lasting for 6 seconds. If you don’t have any DoTs to reflect on yourself as a ranged DPS (hunters), your DoT missed (non-hitcapped healers), or you’re simply dealing with a dispel-happy group member who removes Elementium Bulwark as soon as it’s cast, you can drink this as Ozruk casts Paralyze to break the subsequent stun. It should ideally be used only as a last resort, since it’s very potent alcohol and drinking even just one will make your character really drunk, but having a fuzzy screen and swaying character beats getting stunned and taking additional damage.
  • Starfire Espresso can be used to remove your drunkenness after the fight is over, but considering each Sulfuron Slammer is +50 inebriate and each Starfire Espresso is -15, it might take a bit.

Elixir of Water Walking

  • From: crafted by Alchemy (although the recipe for it is learned via Northrend Alchemy Research, so not all alchemists will know it). Alternatively, you can occasionally find it in the bags rewarded by the various fishing dailies.
  • Why: two pretty obvious reasons. Fishing from the water allows you to avoid mob aggro; being able to ride on water can also be very useful to get from one place to another faster, while avoiding both mobs and other players. I use them a lot when running around the Tol Barad Peninsula doing dailies.

By no means a long post, but I figured I’d throw it out there. I’ll update it if I find more useful items.

Gold from silver: Dry Yeast and Noble Hops

Posted in Gold making, Professions with tags , , on February 18, 2011 by Aeliel

Shortly before patch 4.0.6 hit, I read a post on Kaliope’s Crafting weblog (which I keep meaning to link from the sidebar) about the introduction of a cooking goodie bag, randomly containing Cocoa Beans, Noble Hops and Dry Yeast. The bags would then become the only source of these cooking reagents, which prior to 4.0.6 were freely available in unlimited quantities from the same vendors which sold recipes for tokens.

So I went and stocked up, since I really hate having to buy crafting materials with limited tokens. Bought two stacks of each. Now I’m wishing I’d bought more.

See, the cooking bag is apparently bugged at the moment. It’s theoretically meant to be on a rotation; right now, the only bag showing up on the vendors is the one containing only Cocoa Beans.

Which means I sold my stockpile of Dry Yeast and Noble Hops for quite a lot of gold. If you also stocked up on them before the patch, I’d sell them now, before the bug is fixed. By the time they get around to fixing it, you’ll probably have spare tokens to buy the bag with if you desperately need them (I know I will – I’m just missing 6 3-token recipes, which means another two weeks of doing the daily with some moderate luck with 2-token quests).

On a side note, two other cooking-related vendor items that may sell are Tropical Sunfruits and Highland Pomegranates. I had spares after using them in recipes to obtain The Cataclysmic Gourmet, since they’re sold in stacks of five, so I figured I’d toss them at the AH just in case – and they sold. For 10g each. (Each stack of five is ~2g or so from a vendor, not counting reputation discounts and the like.) It’s worth a try – even if they don’t sell, you’ve not lost a huge upfront investment.

Fixing Archaeology: some thoughts

Posted in Professions with tags , , on January 11, 2011 by Aeliel

I enjoy Archaeology – to the point that I levelled 83-85 entirely on digging, and I occasionally get sidetracked by it to get somewhere else. (“Oooh, a digsite in my path, I’ll just dig that one up and then carry on with what I was doing… oh hey, another one spawned nearby… ooooh, I’m just a few fragments short of a complete…” [much later] “Hey, where did the last hour go?”)

It still could use a lot of changes to make it more enjoyable for players. When the only change to the profession mentioned in the 4.0.6 patch notes so far is essentially “We’re not letting you stack up fragments while levelling so you can complete artifacts at higher skill levels and have a higher chance of getting the items you actually want – you’re going to dig up junk and like it!”… yeah. I got angry too.

Gavendo’s post on improving Archaeology has several good ideas on how to make the profession less painful, and some of them overlap with mine (including “get rid of the cooldown on Survey already”). Here’s mine.

Make the survey tool stay put and not disappear until you dig again or move X yards away from it.

This is a fairly big annoyance for me, since I will often be distracted from the game at just the wrong moment and have to re-dig in the same spot just to see which direction the survey tool was pointing.

Add new rare artifacts to the Fossil branch or lower the chance of Fossil digsite spawns.

There are two rares in the Fossil branch (the mount and the pet), and they’re really easy to find so most people will complete both before even hitting the skill cap – and yet whenever you finish up with a digsite in Eastern Kingdoms or Kalimdor, it has roughly a 1 in 4 chance of spawning as a Fossil one. It doesn’t help that most Fossil digsites are large and sprawling, requiring a lot more in-site travel time to pin down where exactly your survey tool is pointing.

And speaking of Fossils –

Make the Fossil fragment container more visible.

This adds to the “oh god, not another one of those” irritation. It’s flat and low to the ground, and as such it can be difficult to find exactly where it is in areas with dense foliage, especially if they’re not very well lit (I have Ungoro so much you have no idea). Make it taller, bigger, sparklier, whatever as long as I don’t have to caaaaaarefully run my mouse over the area around my character’s feet to find the stupid thing. (I’m aware other fragment containers are also quite small, such as Tol’vir and Vrykul – but the areas they’re found in don’t hide them nearly as much as Fossil containers.)

Make common artifacts more useful and/or interesting.

To avoid the “great, more vendor junk” thing. There are several ways to do this:

  • Set up a NPC that will let you trade junk artifacts for keystones. Even a punitive exchange rate would add some value.
  • Make at least some of the clothes and weapons equippable. White BoE would be ideal (the fact that they’re so insanely common would keep them from being too profitable), white BoA the next best thing. Some of us roleplay or enjoy dressing up bank alts – this would give us a reason to keep digging up common after common after common after common.
  • Add some green and/or blue items, equippable and useful, into the mix. Make them less common than the greys, but more common than the epics. Hell, make them have a random suffix similar to world-drop greens – and make the quality random, too. Even a 50% chance of grey / 35% green / 15% blue would be something. Again, BoE would be ideal (availability would keep prices down, and you’d always have the chance of “winning the lottery” and getting a blue item with a fantastic suffix and selling it for a lot, similar to the chances of getting a world-drop blue), BoA the next best thing.

That’s pretty much all I can think of for now. Like I said, I like Archaeology, and I’ll definitely keep digging even if the profession remains as it is – but it could be so much better.

Well, that was quick

Posted in Gold making, Professions with tags , on December 22, 2010 by Aeliel

I can’t state this with 100% certainty since there are no hotfix notes mentioning this yet, but the awesome Savage Leather farming spot I mentioned a few posts ago seems to have been nerfed. It was working fine this afternoon – I was happily killing bats and skinning them; then I switched to my main for a while, and when I switched back, the bats were suddenly no longer skinnable.

The basilisks in the area are still skinnable, as are the drakes in the north, but bleh. T’was good while it lasted. Now to find another good place to farm the rest of the Savage Leather I need, since Alieth has caught the arena bug and now we both need a PVP set posthaste.

Fishing: Albino Cavefish

Posted in Gold making, Professions with tags , , on December 18, 2010 by Aeliel

Just a quick note – and this is absolutely not a fancy strategy, and I can’t believe there aren’t more people doing this on my server (but then again, the less people doing this the more profit for me).

Whenever I’m in Deepholm, I make sure I fish some Albino Cavefish. It’s only used for one thing – Deepstone Oil, from Alchemy – but every alchemist will be making a handful of those for skillups, plus they’re reagents for the Vial of the Sands mount.

The Therazane dailies (which I do for reputation, gold and the chance at achievements – although I still haven’t seen the Pebble daily nor the Fungalmancer Glop daily, grrr) take me right to a place with plenty of pools (the Crimson Expanse, at about the 3-o’-clock position on the map), and I’ve never seen anybody else fish these pools. There are also some pools further south, at the Silvermarsh, but I rarely bother with those.

There are red clouds on the shores that will put a DoT on you, but it’s quite easy to avoid those with some method of water walking. (If you’re not a shaman, priest or death knight, try the Elixir of Water Walking – it can be found in the bag rewarded by the fishing dailies, so it’s pretty easy to obtain.)

The price has remained pretty steady on my server, at 8-10g per fish (160-200g per stack). I only fish what pools I see while doing the dailies in the Crimson Expanse area; it takes about 15 minutes of my time per day, and I usually come out with one and a half or two stacks of the fish. Considering I still don’t have fishing capped and I’m still missing the Sea Turtle (and it’s been confirmed to drop from Cataclysm pools, thank you Blizzard for small mercies), it’s not a bad gold return for something I’d be doing anyway. By the time I log in to do my dailies, the fish I caught the day before has sold; there is very little competition.

Sure, I could be fishing for Fathom Eels in Uldum – but that’s a pain, since the fishing pools are affected by phasing and as a result there’s a whole clump around Schnottz’s Landing. There’s also plenty of competition, the fishing path is long, and the prices keep dropping to the point that on bad days, they’re below the Albino Cavefish. Other fish has similar issues.