Archive for the Druid Category

It’s been a long time coming

Posted in Achievements, Druid, Raiding, Tanking with tags , , , , , on April 10, 2012 by Aeliel

This is not the post I was originally going to make. That post had a few screenshots of me turning the rest of my raid group into bunnies throughout yesterday evening, and the reactions.

This post? Well…


Madness HM is finally dead.

Without the nerf.

We got very close yesterday after swapping out a shadow priest and swapping in an arms warrior for the extra slow on the phase 2 blood, with several 2% wipes. “Okay, we’ll get him tomorrow, this works” we told ourselves.

Today, our warrior informed us that he had an eye infection, and couldn’t raid. Cue a collective groan and facepalm, because our bad luck on this fight has been legendary. Seriously, it’s like we were cursed.

Witness:

– A shadow priest trial, key to our original strategy, decided he wasn’t enjoying his shadow priest and wanted to go back to his previous main, and quit without warning.
– Our main tank and our second healer quit on the same day, again with no warning, citing too much stress and lack of enjoyment.
– A death knight trial just… stopped showing up to raids.
– A hunter got himself poached by another guild (apparently being with a guild for a month and going from 4/8HM to 7/8HM with them doesn’t make them deserving of your loyalty).
– An elemental shaman trial decided that raiding five days a week was just not for him, after barely a week of raiding.
– A balance druid disconnected mid-raid, then logged the day after and quit the guild, again with no warning, with the only explanation being “it’s for the good of the guild”.
– Our amazing second mage had a sudden attack of massive real life issues, rendering him unable to raid for quite a while (he’s still not back).

Add to that various real life issues, illnesses, injuries, connection deaths, power cuts, computer deaths, and so on (you have no idea how many raids we had to cancel or cut short because a key member of the raid couldn’t attend).

So we sighed, swapped the shadow priest back in, arranged for our rogue to be our second slow, and prepared ourselves for an evening of wipes.

And then we promptly two-shot it.

Bonus screenshot (Drexi being our warrior with the eye infection, who had to sit out):

It dropped No’Kaled for our lovely enhancement shaman, Kiril for me (which puts me three items from full BiS gear, four counting a ring I’ve been passing to every other agility user in the raid because crit/haste is ew – why yes, I am ridiculously lucky)… and the rare Blazing Drake in addition to the 100%-drop Life-Binder’s Handmaiden.

We’ve had the Blazing Drake drop once before. A social member won it. I promptly bought it off him for 30k gold and gave it to Alieth. (Because nothing says “I love you” like giving your significant other a ridiculously rare mount. ;))

Karma and the RNG gods came through, and I rolled a 97 on it, which made me quite happy.

And then Alieth rolled a 90 on the other mount, which made him quite happy.

And then we went to Firelands to kill Ragnaros HM for the mount (and some upgrades, such as the necklace off Staghelm for our mage and the necklace off Ragnaros for me), and I rolled a 70 on that, and nobody else rolled higher than 37. Which made up for the two times I lost it rolling 95+.

It’s been a good night!

Oh god still shaking

Posted in Achievements, Druid, Raiding, Tanking with tags , , on February 22, 2012 by Aeliel

Turns out raiding 4 hours a day, 5 days a week is fairly incompatible with writing regularly on a blog, at least coherently. (I have a bunch of half-written posts I should just complete and hit “Publish” on, but I’m far too self-conscious about my writing.)

That is, however, not what this is about.

I have had, historically, extremely bad luck with raiding at the end of expansions. Didn’t see Kel’thuzad in Vanilla (the guild I was in at the time barely managed to kill Razuvious), didn’t kill Kil’jaeden in TBC (killed up to pre-nerf Twins, then the guild I was in imploded), and didn’t kill HM Lich King in WotLK (I did kill HM Halion 10man, but then we had guild implosion of the worst kind). When Dragon Soul was announced, I was in a tiny little guild that struggled to get 2HM down in Firelands, so I figured I would – at best – kill NM Deathwing and maybe HM Morchok, and that would be it.

Then Reunion started, and, well…

On our first reset, we ended up with 3/8HM (wiped a bunch on Hagara, then just killed her and the rest on NM).

On our second reset, we wiped a bit more on Hagara, then killed her and just pushed over Ultraxion.

On our third reset, we killed Blackhorn.

Then we started wiping on Spine. Wipewipewipewipewipe–

Fourth reset, clear to Spine, wipewipewipewipe–

Fifth reset, clear to Spine, wipewipewipewipe–

Second to last day of the reset, we had a shortened raid. (My mother is visiting, just for a couple of days, and “Sorry mom, I’d rather raid than spend time with you” doesn’t really work.) Wipewipewipewipe–

On the last few wipes of the night, we changed the tactic slightly, and something seemed to just click. Suddenly we went from dying horribly shortly after the second plate gets pried up, to dying horribly just before the very last tendon exposure phase. We extended the raid for one hour, wipewipewipewipe–

Last day of the reset. Shortened raid, again, same reason.

One wipe to a stupid mistake. One fairly close wipe. One incredibly dumb wipe to a series of stupid mistakes. One very close wipe. One wipe to a stupid mistake…

And yes, we screamed on Vent. A lot. I half expect my mother (who was asleep two closed doors away) to ask me, tomorrow, what exactly we were screaming so much about.

This feels so good. (Even though we got mildly useless loot. The cloth gloves made one of our mages very happy, but the strength trinket went for offspec. Sigh. At least the paladin it went to actually uses his Ret offspec for Spine, so it’s all good.)

And yes, we’re most likely extending the raid and seeing about getting Madness HM down. :D

What I’ve been up to

Posted in Achievements, Druid, Healing, Raiding, Tanking with tags , on January 23, 2012 by Aeliel

Haven’t posted for about a month, I know. Life happens.

More specifically, a guild happened.

See, for pretty much all of Firelands, I was in a guild that wasn’t terribly good. We struggled with attendance and we struggled with recruiting, especially since the guild was Alliance-side on a Horde-heavy PVP server. So we killed Ragnaros normal mode (and it took us ages), killed the easy hard modes (Shannox and Staghelm), and then hit a brick wall.

In the meantime, Alieth parted from the raiding guild he was in due to disagreements with the leadership, so he started helping out my guild with raiding.

And he started thinking.

My guild had a few good people who wanted to raid more and were competent enough to perform at the level required for competitive hard mode progression, but were being held back by the “whoops, sorry, stood in bad again” players we had to fill the raid with.

We also had some friends scattered across many servers we used to raid with, some years ago.

[cue light bulb going off]

Let’s all move to a server that’s 1. PVE and 2. has a healthy Alliance population and start a guild together!

So that’s what we did.

The guild was founded near the end of December. Our first raid was the 4th of January, and we didn’t have enough people to fill the raid, so we ended up taking three PuG people from trade chat and cleared 8/8.

We recruited a bit, but the next reset we still didn’t have enough people to field a full raid. We did have eight, though. We got two PuG people from trade chat and pushed over Morchok HM. (Hard boss, that.) Then we spent some time wiping on Zon’ozz HM, then we just killed it normal mode and moved on.

We recruited some more, and this reset was the first time we had a full guild raid. Morchok HM fell over again (no surprises there), then we went to work on Zon’ozz HM some more.

Wednesday, we had “growing pains” wipes. Figuring out the healing, the movement, the bounces, and so on. (Good heavens, the healing on that boss is a massive pain. I know that firsthand – I had to sort out and gear up a healing offspec for it. God bless LFR.)

(And yes, I still hate healing. The things I do for people I care about.)

Thursday, we had some more “growing pains” wipes, then something clicked. We consistently got to the berserk timer, although we still had a few things to figure out with the bouncing and therefore we never got a clean burn phase.

Friday and Saturday were free days. Today we went back.

We cleared trash and adjusted our strategy slightly, and in a couple hours he was dead.

(And we all got to mock Alieth for forgetting to put on master looter. Fortunately, we’re all honest and there was no ninjaing to be had.)

Then we went and had a go at Yor’sahj HM. Most guilds kill that particular hard mode long before Zon’ozz, so how difficult could it be?

Turns out, not very. Took us all of three pulls, and we even got through the Germany ooze combo without Heroism in some way or other (probably thanks to the Awesome Power of Bear Tranquility™) and only realized at ~20%.

Then we went and had a few goes at Hagara HM, and then we called it a night. We’re going back tomorrow – we’ll see if Hagara also falls over before the reset or not. Either way, that was extremely satisfying.

And of course, the obligatory note – if anybody reading this plays on EU servers and is interested in a fast-progressing, tight-knit 10-man guild, look us up! We’re Reunion on EU-Silvermoon, raiding Sunday to Thursday (5 days a week) from 8pm to midnight server time, currently looking for a few more good DPS. To put in an application, visit our website.

Official talent calculator for Mists of Pandaria

Posted in Druid with tags , , , on November 23, 2011 by Aeliel

Blizzard finally released an official talent calculator for Mists of Pandaria. I have Opinions when it comes to the druid talents. This should not be a surprise.

(I’m aware all this isn’t final. It’s kind of obvious from the fact that there are things missing from several classes and specs. Still, they put out a preview, I get to have an opinion.)

First of all, there are two new spells. Might of Ursoc, at level 72, is a standard, class-wide Last Stand (30% extra health for 20 seconds). Symbiosis, at level 87, looks quite interesting:

Creates a symbiotic link which grants the Druid one ability belonging to the target’s class, varying by the Druid’s specialization.

In exchange, grants the target one druid ability based on their class and combat role.

Lasts 1 hour and persists through death.

Needs more information, of course, but so far, so interesting.

Now, as for the rest of the changes… this’ll get long, so I’ll just put it behind a cut.

Continue reading

OH GOD FINALLY

Posted in Druid, Miscellanea with tags , , , on November 8, 2011 by Aeliel

fire kitty

fire kitty fire kitty fire kitty FIRE KITTY

*ahem*

So yeah, as you might have gathered from my gleeful squeeing, Angry McDickface Emo McWhinypants Grouchy McCranky Majordomo Staghelm finally decided to cough up the Flamescythe, on my guild’s second heroic kill of him. First drop ever. The stupid tosser kept dropping the leather caster pants (we have no resto or moonkin druids at all) and the leather agility boots, which was all well and good the first time (I got them for main spec) and the second time (I got a second pair for off spec because hey, why not), but then dropped them every time we killed him until we managed to recruit a rogue who could also have use them, at which point he stopped dropping them. Bastard.

At least it’s the heroic version, which means I get to keep it for a while, 4.3 notwithstanding, since it’s unlikely I’ll replace it with something one ilvl lower from the Raid Finder and it’ll most likely take my guild a bit to clear new stuff.

The best part? We only use one tank for him, and I’m usually the one who ends up going DPS. Which means next reset I’ll be clawing his face off looking exactly like him. Awesome.

Druid talent picks

Posted in Druid, Strategy, Tanking with tags , , , on October 25, 2011 by Aeliel

(I took a screenshot of the full talent screen from the panel stream, then edited it a bit to remove background clutter.)

A lot of people are doing this, and I was certainly going “ooh, I love that one” in my head while I watched the panel, so I figure what the hell.

This is from an almost purely PVE perspective (to say I’m not a great PVPer would be a massive understatement), and I’ll be considering talents based on their usefulness for a feral druid tank and for a feral druid DPS. I’m not going to mention in exact detail what each talent does, just briefly sum them up – if you want more details, MMO-Champion has a ton of screenshots, and Wowhead’s Mists of Pandaria talent calculator has the information as well.

Level 15

Feline Swiftness is a basic flat increase to your movement speed, Tireless Pursuit is an extra Dash, and Displacer Beast is a “ack, getting focused in PVP, must survive” panic button. To me, the choice is very clear-cut.

Feral tank: Feline Swiftness. No contest.
Feral DPS: Feline Swiftness most of the time, although I’ll be swapping in Tireless Pursuit if there are specific fights where you stay mostly still but suddenly have to get from point A to point B as soon as possible.
Leveling: Displacer Beast. I’m on a PVP server and I’m pretty awful at PVP. An extra “ack ack ack get it off get it off” panic button every 3 minutes might not end up saving me more time than the flat movement speed increase, but it’ll certainly save me tons of frustration.

Level 30

Nature’s Swiftness makes specific spells instant and castable in all forms, Renewal is a self-heal, and Cenarion Ward is a reactive HoT that can be cast on any friendly target.

At a first glance, Renewal is the most useful for a tank, since it gives you an extra panic button and 30% of your maximum health can be a decent chunk. However, depending on how much health you have and on how well it scales, Cenarion Ward might end up totaling more self-healing than Renewal when pushed every time it’s up, since its shorter cooldown means you can use it four times as often as Renewal… however, it’s not a panic button. As for Nature’s Swiftness, the only real benefit it offers to a tank is the ability to cast Rebirth instantly and without shifting out – which is only useful if you’re the only person in the raid who can combat res. On the one hand, I am in that situation (10-man raid, no death knight, no warlock, I’m the only druid and I’m a tank)… on the other, more important hand, I don’t see why I should have to sacrifice a cooldown that could very well save my life just so I can rescue some idiot who died from standing in bad and is quite likely to die again from standing in bad after I res him.

For a feral DPS, the choice is simpler. For most fights, panic button heal > instant Rebirth without shifting out > reactive HoT. (The reasoning being that you do no damage when you’re dead, while although you lose some DPS time when shifting out and resurrecting somebody it’s not likely to get you killed. The reactive HoT is unlikely to trigger very frequently if you cast it on cooldown, and if your healers are having issues keeping people up in fights with mild AoE damage you have bigger issues than Cenarion Ward can fix.) In fights with lots of heavy AoE damage, Cenarion Ward might become useful and end up taking some strain off the healers, but if it’s not off the GCD it might negatively impact your damage.

Feral tank: Renewal. Even if Cenarion Ward ends up totaling more self-healing over the course of a fight, I’d rather have a cooldown I can push to save my life when it matters than a consistent trickle of health. As for Nature’s Swiftness, thanks but no thanks.
Feral DPS: Renewal, although I may swap in Cenarion Ward depending on the fight.
Leveling: Cenarion Ward might come in handy here, depending on the scaling. Would certainly reduce downtime. If it doesn’t scale well, Renewal here too.

Level 45

Faerie Swarm adds a movement slow to an ability we already have, Mass Entanglement is a targeted AoE root, and Typhoon is an AoE knockback plus daze.

I’m immediately discounting Mass Entanglement because it very specifically can’t be cast in bear or cat form, and well, screw that. Even if there was a fight that absolutely required adds to be rooted – other classes can do that at less cost to them. The other two are very situational, and which one is the best very much depends on what you’re fighting.

Typhoon is going to be incredible for any fight where there’s something that absolutely must be knocked back, or else. (Hello, Ragnaros adds.) Faerie Swarm is going to be incredible for any fight where there’s something that absolutely must be slowed, or else. We currently have Infected Wounds, but I’m guessing that’s going to go away in 5.0 – and even if it doesn’t, Faerie Swarm is a ranged slow. My only qualm with it is the 6-second cooldown it incurs in bear and cat form. It makes sense – normal Faerie Fire is the same way – but it caps the amount of targets you can efficiently slow to two unless you shift out and just spam it every global cooldown.

(I’m not sure how likely it is that they’ll make it so you can only slow one target at a time. The Slow talent for mages very specifically says it can only be used on one target at a time and it’s a level 90 talents as things currently stand, but it also slows ranged attacks and spell casts, while ours doesn’t. We’ll see.)

Feral tank: Typhoon in most cases, replacing it with Faerie Swarm when a slow is needed.
Feral DPS: Typhoon, except for when a slow is needed.
Leveling: Typhoon. It’s extremely unlikely that I’ll want to slow the movement of something I’m trying to kill, considering er, I’m a melee… and there’s all those lovely cliffs in Pandaria that I can potentially knock people that try to gank me off of.

Level 60

This is where I say “gee Blizzard, would it have killed you to be a bit more specific?” – most of the talents don’t say what they do for one form or the other. All three talents are “does something, based on your form or spec.” Feh.

Wild Charge looks like it will be useless to bears, unless they make haste not suck or take away Feral Charge. Which they very well might, since they specifically said “Wild Charge is a new version of Feral Charge” and that the idea was “Let’s take something cool that different talent trees have and make it available to everyone.”

(Don’t even get me started on how angry I’ll be if they do that. Yeah, let’s force all feral tanks to take a specific talent and sacrifice something that might buff their threat or survivability instead if they want a gap closer, that’ll go very well with the idea of not making any of the choices mandatory and making people “choose between apples to apples.” Warriors have a gap closer by default and get to pick a way to buff it at level 15, paladins get theirs at level 15 and it’s not even a particularly hard choice because the other two talents aren’t nearly as good for a paladin tank, death knights have Death Grip, and druids have to wait until level 60 to get Wild Charge? Screw you. Put it at level 15 with the other movement effects where it belongs or leave Feral Charge as a baseline ability for tank druids, and have Wild Charge replace it with a buffed version – give it 30% extra damage after charging rather than 30% haste and it’ll actually be a choice people can decide to make rather than “oh well, the other two talents look nice but I have to take the gap closer.”)

Uh. I clearly have Strong Opinions. Moving on.

Incarnation “activates a superior shapeshifting form based on your specialization.” Force of Nature, they said during the panel, “works a little bit like Guardian of Ancient Kings.” As far as cat druids are concerned, both of these are likely to be a DPS-increasing talent – for bears, they could go either way, boosting survivability or threat.

All in all, I don’t know enough about this talent tier to make a reasoned choice. All I can do is guess (and get angry based on that guess – ahem).

Level 75

Demoralizing Roar is an AoE disorient, Ursol’s Vortex is a short-range AoE Death Grip, Bear Hug is a stun with a damage component.

(Demoralizing Roar as we know and hate it today will be gone. Hooray. As they put it during the panel, it “was just kinda maintenance-y, the debuff wasn’t that interesting” and I’m glad they decided to get rid of it.)

This is interesting. The new Demoralizing Roar strikes me as more of a PVP thing – I honestly can’t see the usefulness of an AoE disorient in PVE, except maybe in very specialized situations. Ursol’s Vortex sounds pretty amazing – 15 yards might not sound that big, but for instance Skull Bash currently has a 13-yard range. It’s going to be a useful ability to get enemies all nice and clumped, both for bears and for cats. Bear Hug at first glance seems more of a PVP thing, and it’s definitely pretty useless for a tank, but… hmmm.

Does it work on bosses? As in – does the damage still go through if the stun component doesn’t?

In cat gear, cat spec and bear form right now I have 145k health, completely unbuffed. Just smacking around a target dummy, Shred hits for 11.5k non-crit. And just for precision’s sake, let’s count autoattacks as well – 1.4k non-crit, once every 0.93 seconds. (I’m wearing a 300agi flask, but considering it’s got almost the full 2 hours left and I have a raid soon, I’m unwilling to click it off. Bear with me.)

Given the 1sec GCD and assuming I’m starting from a full energy bar (or have either Tiger’s Fury or Berserk available), I could Shred a maximum of three times in a 3-second period, for a total damage of 34.5k. Add in four autoattacks (rounding up for sanity’s sake), you get 40.1k. Bear Hugging something, assuming I was at full health, would do 14.5k damage (10% of my health) per tick, three times, for a total damage of 43.5k. I’d also incur a GCD when switching back to cat form, but if I were to Bear Hug when I’m out of energy anyway, I’d be dealing more damage than I would just autoattacking while waiting for my energy bar to fill back up. At worst it’s damage-neutral (assuming I miss two more autoattacks due to having to switch back to cat form); at best, it’s more damage than just autoattacking when waiting on an empty energy bar with nothing available to fill it back up.

Definitely something I’ll want to try out.

Feral tank: Ursol’s Vortex.
Feral DPS: undecided. Ursol’s Vortex offers good utility, but if Bear Hug works on bosses…
Leveling: Ursol’s Vortex, most likely.

Level 90

Heart of the Wild allows you to cover a role that you normally wouldn’t be able to take on for a short time, Master Shapeshifter buffs your spellpower when you use melee attacks and your attack power when you cast non-instant spells, and Disentanglement allows you to shapeshift out of roots and heals you for 20% of your maximum health every time you shapeshift, with the heal being on a 30-second cooldown.

Ehhhh. Not really interested in Master Shapeshifter. Heart of the Wild might come in handy, depending on the effect it has for bear druids – if it allows you to temporarily do decent cat DPS, I might even take it. Disentanglement has the potential to be insanely powerful. Never mind the shifting out of roots (something I very much want back, thank you very much) and the PVP effect of the talent (shift to bear form to turtle out some damage, get a heal to help you out with that)… I find myself wondering if you could use it to heal yourself while tanking, by shifting out of bear form and back in between the boss’ melee swings. It would need very careful timing but could be quite awesome.

Feral tank: Disentanglement for the root removal and the potential, switching in Heart of the Wild for fights in which I would be able to temporarily switch to cat form and try to do some damage (assuming it buffs my cat damage).
Feral DPS: Disentanglement for the root removal and the additional survivability (low health? shift out of cat form and back in to save your skin). Heart of the Wild looks nice on paper – however, the chance that fights will exist where a cat DPS will be wanted as a sub-par tank for 45 seconds every 6 minutes are very slim, and I’d rather talent for myself rather than pick a talent just in case somebody screws up and I need to step up and save the day.
Leveling: Disentanglement for the root removal and the heal both (kill something hard, shift out, heal yourself to 80% and shift back into cat form). Master Shapeshifter might come in handy here, too – hit stuff, shift out and heal yourself better when it’s dead, shift back in and hit stuff harder – but I’m unsure if it’ll make that big a difference.

On playing what you love and loving what you play

Posted in Alts, Druid, Miscellanea with tags , , on October 23, 2011 by Aeliel

Yes, I know. Long time no post. I’ve just… well, felt like I didn’t have much to say. I’ve been playing the game, I’ve been poking around on the PTR (the new instances are quite fun), I’ve been building transmogrification outfits for each of my characters so I have them all ready to go when 4.3 hits, I’ve joined a guild (although it’s a bit of a fail guild, but nobody’s perfect) and killed Ragnaros… I’ve just not been posting about it.

I was reading Vidyala’s post about returning to her mage, and Cynwise’s post about losing the desire to play the warlock class.

Not for the first time, I feel that when I started playing this game? I got damn lucky.

I started playing World of Warcraft at the end of April 2005, on the urging of an online friend who said the game was fun and I should try it. I knew nothing about the lore, nothing about the factions, nothing about – well – anything. My friend played a night elf hunter, so it was decided I would roll a night elf as well, so I could catch up to his level and we could play together.

What class, though? Reading through the manual didn’t help me with the decision. My friend suggested that a rogue might be fun for me. I wasn’t sure, but I figured hey, I can always create a different character afterwards if I don’t like this one.

So I launched the game. Ooh, cinematic! Pretty! Oh hey, that dwarf looks nifty… and ooh, a night elf. Pretty. Wait… what is she…

Really?  Screw a rogue, I want one of those.

Cue frantic rifling through the game manual. Druids can shapeshift. Okay, a druid it is, then.

I changed the character’s appearance until I liked the way she looked, told my friend my character name, and pressed “Enter World.”

“I thought you were going to play a rogue?” said my friend.

“I changed my mind.”

I wasn’t a terribly good druid – at least not for the times. “Druids heal,” everybody said. I didn’t want to. I wanted to be a cat. I wanted to be a bear. I argued with friends, I argued with my guild, I argued with anybody who would listen. I knew I could be a good tank if they’d just let me try.

(It didn’t help that some of the warrior tanks in my guild displayed spectacular amounts of cluelessness when it came to tanking and how it worked. I still remember this one time we were trying to kill one of the green dragon bosses in Duskwood – I think it was Ysondre, but I’m not sure – and the tanks died shortly after the last transition phase. A good portion of the raid got nommed, and then, due to healing aggro, the dragon went right for me. I switched to bear form, repositioned her, and what was left alive of the raid killed her. The main tank of the guild commented, later, that the reason I could do that and not somebody else was “she taunted first.” Showing complete ignorance of not only the way healing aggro works, but also of the way taunts work. Which you’d think he’d know, as a tank.)

When Burning Crusade was released and druids could actually tank, I was overjoyed. The very first thing I did on release night was take my feral gear and go tank Hellfire Ramparts. I’ve been tanking ever since.

It’s now many, many years later. I have a lot of alts – two hunters, a warlock, a priest, a warrior and a paladin at 85, a death knight at 84 and climbing and a mage at 80 who’ll be leveled once I’m done with the death knight. The only classes I don’t yet have are shaman and rogue (which is funny considering how close I was to rolling one when I started playing).

The druid I created the first day I launched the game? She’s still my main character.

Sometimes I don’t play her for ages, either because I’m stuck (no raiding guild and no way to progress further without one, for instance – that happens sometimes) or simply because I’d like a change of pace. But she’s still my main, and she’s the character I love the most. I’ve tried switching mains – it didn’t go well, at all. I missed my druid. Even when I rerolled on a new server at the tail end of vanilla, when server transfers didn’t exist – I created a hunter, figuring I would enjoy the change. Yeah, no. I got that hunter to level 10 and promptly left her there and created another druid.

She’s remained a feral tank pretty much since – well, saying “since the start” would be a lie, because I had to (ugh) heal in vanilla, but since the very first day of Burning Crusade. I’ve switched to healing once or twice – mainly during Wrath, because the guild wanted one extra healer for one boss fight and I had a healing set collected – and hated every second of it. These days I just don’t collect caster gear. Problem solved. My second spec is feral DPS – it’s fun, but ultimately it’s my offspec for a reason. I gear it as an afterthought.

I’m a feral druid. I tank. It’s what I do — and I don’t think that’ll ever change.