Archive for June, 2011

4.2 first impressions

Posted in Miscellanea on June 29, 2011 by Aeliel
  • Bugger, my utility addons are all broken. (The one that drops a message in my chatlog when somebody taunts, the one that monitors CCs for my entire group and tells me who breaks them, my all-purpose spell announcer and the one that lists what somebody died from in a nice, easily readable format.)
  • …but then again, I’m about to leave to go to visit my parents for two weeks, during which I will have no access to WoW. So maybe by the time I come back, the addons will be fixed…
  • …but ffffffff, perfect timing this is. I’ll miss the first two weeks of the new patch, and be two weeks late unlocking vendor access on all my character. Sigh.
  • …but then again, I’m on a PVP server. Starting two weeks late means I’ll miss most of the gankfest, hopefully. Silver lining to every cloud and all that…
  • Hey look, the keyring went splort. Not nearly as bad as I’d feared… my blacksmith’s screwed, though. Hi, billion skeleton keys, so nice to see you again!
  • …which makes me notice, bah, they fixed Obsidium Skeleton Keys. Now they match the rest of the skeleton keys in being blacksmith only, 5sec cast time and green. Was nice while it lasted.
  • Yay three new pets from the vanity pet achievements! My favorite is probably the Celestial Dragon, although Nuts is also quite fun. The Brilliant Kaliri is quite pretty, but a bit meh in comparison.
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Well hello there

Posted in Miscellanea with tags on June 28, 2011 by Aeliel

Been a while since I last was Alliance. (I last switched before Cataclysm landed, in fact.) Nice to be back. I like Horde, but I really like Alliance and my character started out as a night elf so…

(And yes, there was a need for two phonecalls to be made to Blizzard to unlock payments. Yeesh.)

Oh come the hell on

Posted in Miscellanea with tags , , on June 28, 2011 by Aeliel

Dear Blizzard,

only allowing me to transfer and/or faction-change three characters before you put a lock on the account and tell me it’s because I “entered my payment info incorrectly” is a dumb, dumb way to go about things. Clear as mud much? (And yes, it is three moves, not three payment attempts. See this thread on the EU forums.)

Some of us have more than one character we want to move at any one time. (Especially when the boyfriend’s found a raiding guild on the Alliance side, and I’m itching to have all my characters Alliance again as they were originally created. Hi guys, by the way, if any of you are reading this!)

It does not help that I’m trying to move uh… 8 characters, and faction-change 5 of them. I managed to move 4 before slamming into the issue, heavens only know how, which means I’m potentially going to have to ring billing support to remove the lock on my account three times (because I sure as hell am not going to wait three full days to have all my characters playable, thanks ever so much).

And no, this is not for my bloody protection. I have an authenticator on my account. Nobody’s going to be moving anything if they aren’t me.

I’m trying to give you money. Stop making it so hard.

(And yeah, yeah, I know. Cry less, ring Blizzard moar. It’s the wee hours of the morning, billing support phone lines aren’t open for another several hours, I’m damn well going to complain about having to wait.)

Two-manning: Vault of Archavon 10man

Posted in Strategy, Undermanning with tags , on June 27, 2011 by Aeliel

We did this a few days ago, but I only just now got around to posting it. There really isn’t much special about VoA (and if you wonder why bother to do it, the answer is “Grand Black War Mammoth“), although some bosses can be a huge pain to kill due to their mechanics.

Archavon is pretty much a pushover. I started tanking him with my pet and Alieth was DPSing as enhancement. He does pick up pets, so we ended up taunting him with my main.

Koralon is also pretty much a pushover. He does hit hard, and Alieth was spending Maelstrom Weapon procs on healing my pet, but otherwise he’s easy. My main died sometime midfight because well, she wasn’t doing anything so why bother keep her alive?

Emalon wiped us a few times before we settled on a winning strategy. Said winning strategy boiled down to “ignore the adds”. I tanked Emalon with my hunter’s pet, while Alieth was restoration keeping himself and my pet alive; adds would inevitably go on him, and overcharged adds would explode. He healed through the damage, I burned Emalon down.

Toravon was the hardest. The DoT he applies stacks… well, pretty much to infinity and beyond. What we ended up doing was keeping Alieth as restoration, tanking Toravon with my pet, and once my pet had 20+ stacks of the DoT my main taunted Toravon and started taking DoT stacks. Alieth healed my main as much as he could, but eventually my main died (because the pet version of Taunt, for some reason, does not seem to work on the VoA bosses), and at that point the DoT on my pet had fallen off and my pet could pick Toravon back up. Alieth also took care of Frost Orbs (since he’s specced into Telluric Currents, it helped regen his mana).

And of course, no mount dropped. For all the clearing of old content we do, the only thing we’ve had luck with is Thori’dal in Sunwell. No mount from VoA, Malygos or Tempest Keep, and Illidan the bastard still hasn’t coughed up my blindfold. Here’s to better luck in the future.

Minipost: Going Down?

Posted in Achievements, Alts, Miscellanea with tags , , on June 23, 2011 by Aeliel

It’s been a while since I last killed Solarian, and I had never killed her on a character who didn’t have the “Going Down?” achievement. today, on the way to our usual “kill Kael’thas, watch him not drop Ashes” tour of the Eye, we figured we might as well kill all bosses, because hey, pretty items (A’lar’s matched fist weapons are particularly gorgeous) and gold for yet another achievement.

Turns out that when Solarian punts you up using Wrath of the Astromancer it’s more than high enough to grant you “Going Down?”. Perfectly safe, too, since you won’t take falling damage if you’re tossed in the air by a Wrath that’s cast on you. Certainly better than going cliff-jumping…

Further adventures in two-manning Sunwell

Posted in Achievements, Hunter, Miscellanea, Strategy, Undermanning with tags , , , , , on June 23, 2011 by Aeliel

Guess what we did! (Epic Kil'jaeden screenshot courtesy of Alieth.)

(Two-manning? Well, sort of. Some bosses took three characters. There’s still only the two of us, though.)

Last we’d done anything in Sunwell was back in February, when we killed Kalecgos. Then we’d taken a few shots at Brutallus, got stomped into the ground and went back home with our tail between our legs.

Earlier today, we were discussing what else we could go kill when it was occurred to us that we hadn’t tried Sunwell for a while. Having seen the Hunter solos Brutallus YouTube video, we figured that although it was very doubtful that my hunter could pull 30k+ DPS by herself – well, her pet could tank, and Alieth could help DPS as enhancement, so we might be able to kill him.

So I respecced my secondary spec (which is used as “whatever spec we need to kill whatever it is we’re killing”) from Beast Mastery to Marksmanship (largely because of the healing from Chimera Shot; the spec I used was 7/31/3 – I just picked what I hoped would help me and my pet stay alive while outputting decent DPS), and off we went on our merry way.

Kalecgos was uneventful; we knew we could kill him, we killed him fine, nothing to comment on there. He really can be done with any 3 people, as long as all three can stay alive while having their face beaten in by bosses.

Brutallus was… uneventful as well all considered.  We stuck my druid in a corner to just stand there and look pretty (had our hands full controlling one character each and doing decent DPS), got my valiant pet turtle in front of Brutallus with Camouflage and pulled. We had one wipe very early on in the fight, because I’d forgotten to take the turtle’s cooldowns off autocast and I didn’t have an easy indicator of when Brutallus would Stomp the poor thing… so splat went the turtle, and splat went the rest of us.

And then we pulled him again, and the turtle stayed alive, and with our combined 28k+ DPS we were well ahead of the berserk timer, even with Alieth spending Maelstrom Weapon procs to help heal the turtle. No flasks or consumables needed.

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More undermanning: Sartharion 10 with 3 drakes

Posted in Mounts and pets, Strategy, Undermanning with tags , , on June 17, 2011 by Aeliel

This all started because I didn’t have a Black Drake. I’d killed Sartharion 10 with 3 drakes up several times, but never really gotten lucky on the mount. So I went to Alieth and the conversation went more or less like this:

Me: “You know what I was thinking? We could try to two-man Sartharion 10 3 drakes, we haven’t done that and I still need the mount.”
Him: “I know you still need the mount, but I don’t know if it would be possible…”
Me: *puppy eyes*
Him: “Fine, let’s go.”

As usual: I’m a feral druid tank, 355 average ilvl in my tank gear (I have more 359s than 353s at this point, but the two blue 346 trinkets drag my average down). Alieth is a restoration shaman healer for the purposes of this particular fight, wearing mostly 372 gear with a couple of 359 exceptions.

Basic strategy rundown:

  • Keep your camera zoomed out as far as you can, with 3 drakes plus Sartharion plus whelps and fire elementals there’ll be a lot of ground clutter.
  • Move out of lava waves and void zones. (Duh, but I ended up eating the occasional void zone and one lava wave simply because there was so much stuff on the floor that I had nowhere to move.)
  • The tank will be the primary source of damage, but the healer needs to have some way to kill stuff semi-efficiently.
  • The healer needs to have very good mana regen, since there will be periods of very heavy damage on the tank.
  • DPS Sartharion until Tenebron lands, then switch to DPSing Tenebron as soon as she becomes active.
  • Ignore the portal; the tank needs to pick up fire elementals and whelps off the healer without getting the healer hit by flame breaths.
  • Tank picks up Shadron and Vesperon when they land. Ignore the portal for the time being. Once Shadron spawns his acolyte in the portals, Sartharion will go immune to all damage.
  • Once Tenebron is dead, kill Shadron, then kill Vesperon.
  • After Vesperon is dead, the tank should burn survival cooldowns and the healer should go inside the portal and kill Shadron’s acolyte to remove the damage immunity from Sartharion, then get back out and top the tank up.
  • DPS Sartharion. Once it’s safe to do so (but as soon as possible) the healer should go back inside the portal and kill Vesperon’s acolyte. This can be done in multiple passes, if necessary, as the acolyte’s health won’t reset if nobody is inside the twilight realm. The death of this last acolyte will remove Twilight Torment from you, reducing the damage you take; if you feel your healer can deal with the additional damage, you can ignore the acolyte instead and just burn Sartharion down, but we went the safe way.
  • At this point the fight is pretty much won – keep avoiding flame waves, and of course the tank should still pick up all the fire elementals off the healer.

Interestingly, I’m not sure if this can be soloed by anybody. Unless you can burn him down within 75 seconds (which is when Shadron lands), Shadron’s acolyte will need to be killed to remove the immunity shield from Sartharion, and if you’re alone and go into the portal the encounter will most likely reset. The damage you’ll take is also pretty massive. Maybe a hunter with a turtle or beetle and 2T5, if the turtle does not despawn when the hunter goes into the portal. I don’t know, I haven’t tested it.