Blizzard has clarified that the goody bag rewarded from the dungeon finder call to arms is going to be account bound.
The additional reward for completing the Dungeon Finder Call to Arms (called the Satchel of Exotic Mysteries) will be Bind on Account; able to be freely sent to other characters on your account once you receive it.
That’s better, already; it gives incentives to those who have alt tanks, or are considering leveling one, but collect pets and mounts on their mains.
That said, I’d just like to clarify the position I took in my previous post a little bit.
I’m not against this change, per se. I fully agree that it’ll help with queue times, and could even make things better for tanks and healers in the dungeon finder in the long run as more people learn those roles.
And I agree that something needs to be done to shorten the queue times for DPS.
What makes me grumpy is that this is a bandaid fix. It says “people don’t want to tank in the dungeon finder, what can we do to make them?”, rather than “people don’t want to tank in the dungeon finder, why is that?”.
The thing is, I can – off the top of my head, and without even thinking very hard about it – come up with several quality-of-life improvements Blizzard could implement to ease some of the tension in dungeon finder groups. (Note: I wouldn’t want these restrictions in place for low-level dungeons, just the higher-level ones… let’s say Wrath content and onwards.)
In no particular order:
- Check what specs people have before they queue for a dungeon, and block them from roles accordingly.
In other words, to queue as a healer you have to have the majority of your points placed into a healing tree (holy priest / paladin, restoration druid / shaman, disc priest); to queue as a tank, you have to have the majority of your points placed into a tanking tree (protection warrior / paladin, blood death knight, feral druid with points placed into one or more tanking talents such as Thick Hide, Natural Reaction, Pulverize); to queue as DPS, you have to have the majority of your points placed into a DPS tree (you might think this is unnecessary, but I’ve seen so many mono-spec tanks and healers queuing as DPS, either by accident or on purpose).
This would, of course, take into account both talent specs if you’ve bought dual-spec.
- Check the gear people have before they queue for a dungeon, and block them from roles accordingly.
This is going to be more complicated to implement than the first idea, especially considering the overlap of stats for several classes (feral druids and just about any healing class); it might end up being necessary to check gems, enchants and reforges. Probably a bit too complicated to be implemented, really, but one can dream.
- Splitting need rolls into main spec and offspec.
If an item with tanking stats drops and a tank and DPS both needroll it, the tank should win it; likewise for healers and DPS. Allowances will of course need to be made for gear overlaps (spirit items are not just for healers, but there is no reason for a mage or warlock to roll on spirit cloth; feral druids of both types share armor with rogues and weapons with hunters, and a feral druid tank shouldn’t end up with higher priority on loot versus rogues and hunters – but they should end up with higher priority on tanking trinkets; and so on) as well as more hybrid items (take the axe from Altairus or the sword from Rajh, for instance – they’re good tank one-handers for a warrior or paladin and good DPS one-handers for a frost death knight or Single-minded Fury based fury warrior).
This should probably be done internally, rather than complicating the roll interface any further, but players should obviously be notified by the system when rolls happen.
There is, unfortunately, nothing that can be done to fix the “people flinging abuse at each other” issue; although I hope the dungeon finder call to arms will lead more DPS to try out a tank or healer offspec or alt, and therefore end up respecting tanks and healers a bit more (like Gavendo says), it’s probably not going to do anything to fix the “primadonna tank” / “primadonna healer” syndrome, and might even aggravate it (“well Blizzard thinks I’m special and important enough to give me extra incentives to queue, you DPS scrubs should just shut up and be glad one such as me is here to help you out”).
But I’d love to see the above suggestions implemented. The first one, in particular, would make queuing for a random dungeon a lot more pleasant for DPS, since it would eliminate the “DPS with no tanking or healing spec decided he wanted to queue-hop” disaster entirely. Wouldn’t do anything for the gear, but considering I’ve seen people with the right spec but not-so-right gear (tanks whose only tanking items were their 1h weapon and shield, for instance) succeed at tanking or healing heroics, especially with a healthy amount of CC, it would work out better than the current system.