4.1 updated patch notes

Additional changes demand additional commentary!

Flying mounts can now be used in Ghostlands.

But not, note, in Bloodmyst. This is not about “you can fly in every newbie zone but the TBC ones, we’d better update that”, it’s about “people might be grumpy if they can’t fly to ZA, must fix!”

Death Knight

Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.

Huh. And where is my insta-cast battle resurrection, praytell? Warlocks get an instant one in the form of a Soulstone (applying it is instant, it’s making it which isn’t); now death knights do, too.

The comforting part is we’re still the only class that can battleres somebody to 100% health, via a glyph (that any sane druid will have); the not-so-comforting part… death knights? This is so never getting used in a PuG, considering the quality of the average PuG death knight.

Also, what self-respecting death knight has 50RP to just throw around? They call certain death knight abilities “runic power dumps” for a reason. If you’re gonna give a battlerez to somebody else, give it to a class that doesn’t have a strict resource system. Hell, just remove Raise Ally from the death knight class and give a battlerez to, say, the shaman class, where it makes sense from a lore perspective. (I would not want to enrust my hurried, in-combat being brought back to life to an undead creature who specializes in raising other undead creatures and infecting enemies with diseases. Thanks but no thanks. I’ll take a warlock mucking around with my soul over that.)

Frost Strike now deals 130% of weapon damage, up from 110%.
Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.

Hello, frost buff. As dual-wield frost has been my preferred spec since I rolled my death knight back in the early days of WotLK, this makes me happy.

Druid

Stampeding Roar‘s duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.

Stampeding Roar now sucks less. 8sec 60% 10yd speed buff on a 2min CD is still a bit underwhelming, but you can cover a lot more room with it now. A better way to buff it, at least in my opinion, would’ve been to increase the range – 10yd is tiny – but I’ll take what buffs I can get.

Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6.

People are going to call for a nerf to Swipe since the cooldown got dropped now (just you watch it), but they’d be missing the point. AoE tanking on a druid before you hit level 81 and get Thrash is such an enormous pain. This will put lowbie bear druids at less of a disadvantage. If it makes bear druids overpowered AoE tanks at level 85, well huh – buff other classes so they’re on par. Or just leave it, Swipe hits like a limp wet noodle anyway and it’s not like AoE tanking is the way to go these days.

Well, except in lowbie dungeons, where I’ve seen so many people insult baby bear druids for not being able to easily hold AoE threat. To which I point out that they have one AoE ability on a 6-second CD, and there isn’t much they can do, especially if people start AoEing before the mobs even reach the druid. To which they either respond “well he shouldn’t be tanking then” (no, you shouldn’t be AoEing), or suggest tab-Lacerate (all well and good except you only get Lacerate at level 66).

Ahem. Sorry. Pet peeve.

Priest

Inner Will and Inner Fire now last until canceled.

Yay. Refreshing them every 30min was such a pain.

Power Word: Barrier‘s cooldown has been increased to 3 minutes, up from 2, and its effect has been reduced to 25%, down from 30%.

And there goes another nerf to the only healing spec I actually enjoy. (Druid healing makes me want to punch something, paladin healing ditto. No offense to those who like either. Granted, I haven’t tried a shaman yet, but considering their current condition… yeah.) So looking forward to hitting 85 on my priest alt and being constantly berated in heroics for not being holy.

Warlock

Haunt damage has been increased by 30%.
Shadow Mastery (passive) has been increased to 30%, up from 25%.

Affliction buff! Yay!

The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

“People were making too much gold by having fun while soloing or undermanning old encounters as a challenge. This was unintended and has been nerfed. You should be doing dailies, peons, leave old content alone.”

Time to go milk that while I can. I’m still 3.2k from the 50k “Got My Mind On My Money” achievement, after all.

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